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Cricket Darts

Close 20 to 15 and the bull before your opponent. Play the computer or score a game with a friend.

Opponent

Computer level

Scoring

How it works

  • Hit 20 to 15 and the bull three times each to close them. A double counts twice, a treble three times.
  • Extra hits on a number you have closed score points until your opponent closes it too.
  • Close all seven with at least as many points as your opponent to win.
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About Cricket

Cricket is the classic pub and club game for two players. Only seven targets count: 20, 19, 18, 17, 16, 15 and the bull. Each one needs three marks to close, and once you have closed a number your opponent hasn't, every extra hit on it scores. A good treble 20 only gets you so far: you need 15 to 19 and the bull too.

Play against the computer at four levels, from Beginner to Professional, or pick Local Play and pass the phone to score a game between two of you. Choose No score if you just want a race to close everything.

How to Play

Pick Single, Double or Treble, then tap the number you hit. Tap Miss for any dart that lands outside the seven targets. Your marks build up beside each number: a slash for one, a cross for two and a circled cross once it is closed. A treble closes a number in one dart. The outer bull counts as one mark and the bull as two, so there is no treble bull.

To win, close all seven targets with at least as many points as your opponent. If you close everything while behind, keep scoring on the numbers they still have open. Made a mistake? Undo steps back one dart, and against the computer it also takes back its reply. For the full rules and tactics, read our guide on how to play Cricket.

Understanding Marks Per Round

Marks per round (MPR) is the standard way to measure a Cricket game. It is the number of marks you made for every three darts. Only marks that closed a number or scored points count, so hitting a number both players have already closed adds nothing. A perfect game closes all seven targets in eight darts: six trebles, a bull and an outer bull, which works out at 7.88 MPR. Your best MPR against the computer is saved on this device so you can see yourself improve.

Tips for Cricket

  • Start on 20: it has the most scoring power, so closing it first puts pressure on straight away.
  • Close what they are scoring on: if your opponent is piling up points on a number, shutting it down often matters more than scoring yourself.
  • Don't leave the bull until last: it is the hardest target to hit, so chip away at it when you are ahead.
  • Practise 15 to 17: most players drill treble 20 and neglect the lower numbers that Cricket punishes.

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